Sep 13, 2018 Developed with machine learning, De-rustle allows you to remove even the most extreme lavalier microphone rustle from dialogue with a single click—an industry first. In addition to using De-rustle in the standalone RX 7 application, the module is also now available as an AudioSuite plug-in for an even faster audio repair workflow. IZotope RX 7 Advanced is loaded with powerful restoration tools: Repair Assistant uses machine learning to solve common audio issues faster than ever.; Music Rebalance grants you independent gain adjustment of the elements of a mix — after it's already mixed.
Module & Plug-in |
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Overview
Spectral De-noise is designed to remove stationary or slowly changing tonal noise and broadband hiss by learning a profile of the offending noise and then subtracting it from the signal. It can be useful for tape hiss, HVAC systems, outdoor environments, line noise, ground loops, camera motors, fans, wind, and complex buzz with many harmonics.
Spectral De-noise learns a profile of the background noise, then subtracts that noise when a signal’s amplitude drops below the specified threshold. It is a flexible tool that can be used to quickly achieve accurate, high-quality noise reduction. It also provides separate controls for tonal and broadband noise, management of denoising artifacts, and an editing interface for controlling reduction across the frequency spectrum.
Controls
LEARN: When Learn is enabled, Spectral De-noise will capture a noise profile from your selection. After a noise profile is captured using Learn, it remains fixed for the duration of processing. Manually learned noise profiles are best suited to removing or reducing noise that is constant and continuous throughout the duation of the file.
How to Learn a noise profile in Spectral De-noise
- Make a selection of the longest section of noise you can find in your file (ideally a few seconds in length)
- Click the Learn button to capture a noise profile.
- To capture a noise profile in the RX Audio Editor Spectral De-noise module, make a selection and click “Learn”
- To capture a noise profile in the RX Spectral De-noise plug-in, engage the Learn button and playback audio, OR choose “Preview” in Audiosuite to capture the noise profile from your current selection.
- To capture a noise profile in the RX Audio Editor Spectral De-noise module, make a selection and click “Learn”
More Information about Learning Noise Profiles
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- See the More Information section below to learn more about getting the best results when capturing a noise profile and Learning a noise profile from multiple selections in the RX 6 Audio Editor.
- Make a selection of the longest section of noise you can find in your file (ideally a few seconds in length)
ADAPTIVE MODE: When Adaptive Mode is enabled, the noise profile used for Spectral De-noise processing will change based on the incoming audio. Adaptive mode can work well with noise sources that are constantly changing, like recordings in outdoor environments, traffic noise, or ocean waves.
Spectral De-noise Adaptive mode Performance Note
- The Adaptive mode in Spectral De-noise uses a significant amount of memory and computational power. For a more efficient form of adaptive noise reduction, try the Adaptive mode in Voice De-noise, which is designed to be highly efficient and zero-latency.
- The Adaptive mode in Spectral De-noise uses a significant amount of memory and computational power. For a more efficient form of adaptive noise reduction, try the Adaptive mode in Voice De-noise, which is designed to be highly efficient and zero-latency.
LEARNING TIME [s]: Determines the amount of lookahead time used by Adaptive mode when learning noise profiles that change over time.
THRESHOLD (NOISY/TONAL): Controls the amplitude separation of noise and useful signal levels.
- Higher threshold settings reduce more noise, but also suppress low-level signal components.
- Lower threshold preserves low-level signal details, but can result in noise being modulated by the signal. Threshold elevation can be done separately for tonal and random noise parts. A good default is 0 dB.
Tip
- If background noise changes in amplitude over time (like traffic noise or record surface noise), raise the Threshold to accommodate for the changes.
- If background noise changes in amplitude over time (like traffic noise or record surface noise), raise the Threshold to accommodate for the changes.
- Higher threshold settings reduce more noise, but also suppress low-level signal components.
REDUCTION (NOISY/TONAL): Controls the desired amount of noise suppression in decibels.
- Spectral De-noise can automatically separate noise into tonal parts (such as hum, buzz or interference) and random parts (such as hiss). You can specify the amount of suppression for these parts separately (e.g. in some situations it can be desirable to reduce only unpleasant buzz while leaving unobjectionable constant hiss). Strong suppression of noise can also degrade low-level signals, so it is recommended to apply only as much suppression as needed for reducing the noise to levels where it becomes less objectionable.
- Spectral De-noise can automatically separate noise into tonal parts (such as hum, buzz or interference) and random parts (such as hiss). You can specify the amount of suppression for these parts separately (e.g. in some situations it can be desirable to reduce only unpleasant buzz while leaving unobjectionable constant hiss). Strong suppression of noise can also degrade low-level signals, so it is recommended to apply only as much suppression as needed for reducing the noise to levels where it becomes less objectionable.
QUALITY: Affects the quality and computational complexity of the noise reduction. This selection directly affects CPU usage. RX’s Spectral De-noise module offers four algorithms that vary in processing time.
- A: is the least CPU intensive process and is suitable for real-time operation. It reduces musical noise artifacts by time smoothing of the signal spectrum.
- B: achieves more advanced musical noise suppression by using adaptive 2D smoothing (both time and frequency). It is more CPU intensive and has more latency, but can still run in real-time on most machines.
- C: adds multiresolution operation for better handling of signal transients and even fewer musical noise artifacts. It is a very CPU intensive algorithm and can only run in real-time on faster multicore machines.
- D: adds high-frequency synthesis for reconstruction of signal details buried in noise. The speed of algorithm D is similar to algorithm C.
- A: is the least CPU intensive process and is suitable for real-time operation. It reduces musical noise artifacts by time smoothing of the signal spectrum.
ARTIFACT CONTROL: Determines how much noise reduction will depend upon either spectral subtraction or wide band gating.
- With lower values, noise reduction will rely upon spectral subtraction, which can more accurately separate noise from the desired audio signal, but can yield musical noise artifacts, resulting in a “chirpy” or “watery” sound during heavy processing.
- With higher values, the noise reduction will rely more heavily upon wider band gating which will have fewer musical noise artifacts, but sound more like broadband gating, resulting in bursts of noise right after the signal falls below the threshold.
- With lower values, noise reduction will rely upon spectral subtraction, which can more accurately separate noise from the desired audio signal, but can yield musical noise artifacts, resulting in a “chirpy” or “watery” sound during heavy processing.
NOISE SPECTRUM DISPLAY: The Noise Spectrum display shows useful information during both playback and when the noise reduction process is being applied.
NOISE SPECTRUM COLOR LEGEND:
- Input (Gray): spectrum of input audio signal
- Output (White): spectrum of the denoised output audio signal
- Noise Profile (Orange): the learned noise profile plus offset from the Threshold control
- Residual Noise (Yellow): desired noise floor after denoising, can be controlled by modifying the Reduction Curve
- Reduction Curve (Blue): manual weighting of the noise reduction across the spectrum
- Input (Gray): spectrum of input audio signal
REDUCTION CURVE: When enabled, allows for fine tuning of the reduction spectrum with up to 26 edit points. This enables you to customize the amount of noise reduction being applied across different frequency regions.
- Higher edit point values result in less noise reduction in the associated frequency region.
- Lower edit point values result in more noise reduction in the associated frequency region.
- For example, if you wanted to reduce some low HVAC rumble but preserve some energy in higher frequencies, you could drag the curve’s leftmost point down a little bit, then create a point around 5 kHz and drag it up a bit.
Interacting with the Reduction Curve Edit points
- Add an edit point: left-click, displayed as gray box along envelope curve
- Remove an edit point: right-click or drag it outside the screen
- You can axis-lock reduction curve points by holding Shift while dragging them, and get very fine control over positioning by holding Control/Command.
- Add an edit point: left-click, displayed as gray box along envelope curve
- Higher edit point values result in less noise reduction in the associated frequency region.
SMOOTHING: When the Reduction Curve is enabled, this controls the amount of interpolation between your reduction curve points, allowing for sharper or more gradual slopes between edit curve points.
Controls: Advanced Settings
Algorithm Behavior (Advanced Settings)
- SMOOTHING: Controls the reduction of musical noise artifacts which can be a result of heavy denoising.
What is musical noise?
- Musical noise is caused by random statistical variations of noise spectrum that cause random triggering of sub-band gates. These artifacts are sometimes described as “chirpy” or “watery” sounds left behind during the noise reduction process.
- Musical noise is caused by random statistical variations of noise spectrum that cause random triggering of sub-band gates. These artifacts are sometimes described as “chirpy” or “watery” sounds left behind during the noise reduction process.
- ALGORITHM: Selects the smoothing algorithm for the removal of random ripples (“musical noise” artifacts) that can occur in the spectrogram when processing your audio. The strength of smoothing is controlled by the Smoothing slider.
- SIMPLE algorithm: Performs independent noise gating in every frequency channel of FFT. Release time of sub-band gates is controlled by the Release slider. This is a fast algorithm with low latency that is suitable for real-time operation.
- ADVANCED & EXTREME algorithms: Perform joint time-frequency analysis of the audio signal which results in better quality and fewer “musical noise” artifacts. These algorithms have higher latency and computational complexity.
- SIMPLE algorithm: Performs independent noise gating in every frequency channel of FFT. Release time of sub-band gates is controlled by the Release slider. This is a fast algorithm with low latency that is suitable for real-time operation.
- FFT SIZE (ms): Selects the time and frequency resolution of the processing.
- Higher FFT sizes give you more frequency bands allowing you to cut noise between closely spaced signal harmonics, or cut steady-state noise harmonics without affecting adjacent signals.
- Lower FFT sizes allow for faster response to changes in the signal and produce fewer noisy echoes around transient events.
Re-learn your Noise profile if you change FFT size
- Whenever the FFT size is changed, it is recommended that you run the De-noise module’s Learn feature again because the old noise profile was taken at a different FFT size and therefore becomes inaccurate.
- Whenever the FFT size is changed, it is recommended that you run the De-noise module’s Learn feature again because the old noise profile was taken at a different FFT size and therefore becomes inaccurate.
- Higher FFT sizes give you more frequency bands allowing you to cut noise between closely spaced signal harmonics, or cut steady-state noise harmonics without affecting adjacent signals.
- MULTI-RES: Enables multi-resolution processing for the selected algorithm type.
- When you select the Multi-res checkbox, the signal is analyzed in real-time and the most appropriate FFT size is chosen for each segment of the signal. This is done to minimize the smearing of transients and at the same time achieve high frequency resolution where it is needed.
Note
- The FFT size control does not have any effect in multi-resolution mode as the FFT resolution is selected automatically. The noise profile does not need to be re-learned when switching to multi-resolution mode.
What is an FFT?
- Fast Fourier Transform: a procedure for the calculation of a signal frequency spectrum. The greater the FFT size, the greater the frequency resolution, i.e., notes and tonal events will be clearer at larger sizes. However, when using FFT-based processing, the more audio you remove from your source, the more likely you are to create undesirable artifacts.
- The FFT size control does not have any effect in multi-resolution mode as the FFT resolution is selected automatically. The noise profile does not need to be re-learned when switching to multi-resolution mode.
- When you select the Multi-res checkbox, the signal is analyzed in real-time and the most appropriate FFT size is chosen for each segment of the signal. This is done to minimize the smearing of transients and at the same time achieve high frequency resolution where it is needed.
Noise Floor (Advanced Settings)
- SYNTHESIS: Synthesizes high frequency material after denoising.
- When Synthesis is set to a value greater than zero, signal harmonics are synthesized after denoising. The synthesized harmonics remain at the level of the noise floor, and serve to fill in gaps in high frequencies caused by processing.
- Increasing Synthesis can increase the sense of life and air in processed audio. Too much Synthesis may cause apparent distortion in the signal.
- When Synthesis is set to a value greater than zero, signal harmonics are synthesized after denoising. The synthesized harmonics remain at the level of the noise floor, and serve to fill in gaps in high frequencies caused by processing.
- ENHANCEMENT: Enhances signal harmonics that fall below the noise floor.
- Enhancement predicts a signal’s harmonic structure and places less noise reduction in areas where possible signal harmonics could be buried in noise. This aids in preserving high-frequency signal harmonics that may be buried and not detected otherwise.
- Enhancement can make the resulting signal brighter and more natural sounding, but high values of harmonic enhancement can also result in high-frequency noise being modulated by the signal.
- Enhancement predicts a signal’s harmonic structure and places less noise reduction in areas where possible signal harmonics could be buried in noise. This aids in preserving high-frequency signal harmonics that may be buried and not detected otherwise.
- MASKING: Reduces the depth of noise reduction where you wouldn’t perceive any effect from it.
- Masking enables a psychoacoustic model that dynamically controls suppression amount to facilitate the use of softer suppression where noise is subjectively inaudible. When noise in certain regions is calculated to be inaudible, this feature prevents any signal processing in these regions. This potentially reduces the amount of processing done to the signal and may positively affect overall signal integrity. The position of the slider controls the influence of psychoacoustic model on suppression levels.
- If you need to cut very high, inaudible frequencies, set this to 0. Otherwise, leave this at 10.
Note
- When the Masking slider is set to 0, the feature is turned off, and the amount of noise suppression is uniformly governed to the yellow curve in spectrum analyzer (more precisely — by the difference between the yellow curve and orange curve).
- When the Masking slider is set to 0, the feature is turned off, and the amount of noise suppression is uniformly governed to the yellow curve in spectrum analyzer (more precisely — by the difference between the yellow curve and orange curve).
- Masking enables a psychoacoustic model that dynamically controls suppression amount to facilitate the use of softer suppression where noise is subjectively inaudible. When noise in certain regions is calculated to be inaudible, this feature prevents any signal processing in these regions. This potentially reduces the amount of processing done to the signal and may positively affect overall signal integrity. The position of the slider controls the influence of psychoacoustic model on suppression levels.
- WHITENING: Shapes the noise floor after processing to be more like white noise. Whitening modifies the amount of noise reduction (shown by the yellow curve) applied at different frequencies to shape the spectrum of the residual noise.
- When Whitening is set to zero, the suppression is uniform at all frequencies, as controlled by Reduction (tonal/broadband) sliders, and the suppressed noise has a similar spectral shape to the original noise.
- When Whitening is set to the maximum value, the desired shape of suppressed noise floor is made close to white noise, so that residual noise has more neutral sound.
Understanding the effect of the Whitening control
- Changing the noise floor balance with Whitening can help prevent gaps from over-processing, but an unnaturally white noise floor can introduce problems like noise modulation when editing or mixing with other noises from a unique space (like a set location.)
- Changing the noise floor balance with Whitening can help prevent gaps from over-processing, but an unnaturally white noise floor can introduce problems like noise modulation when editing or mixing with other noises from a unique space (like a set location.)
- When Whitening is set to zero, the suppression is uniform at all frequencies, as controlled by Reduction (tonal/broadband) sliders, and the suppressed noise has a similar spectral shape to the original noise.
Dynamics (Advanced Settings)
- KNEE: Controls how surgical the algorithm’s differentiation is between the signal and noise. This slider controls the sharpness of the gating knee in the denoising process.
- At higher values, transitions in the De-noise are more abrupt and can become prone to errors in the detection of the signal with respect to the noise.
- At lower values, the denoising becomes more forgiving around the knee, and applies less attenuation to signals that are only slightly below the threshold. This may result in a lower depth of noise reduction, but can also have fewer artifacts.
- At higher values, transitions in the De-noise are more abrupt and can become prone to errors in the detection of the signal with respect to the noise.
- RELEASE [ms]: Selects the release time of sub-band noise gates in milliseconds. Longer release times can result in less musical noise, but may also reduce or soften the signal’s initial transients or reverb tails after the signal’s decay.
Note
The Release control is only available when the Simple algorithm is selected.
More Information
Tips for getting the best results when learning noise profiles manually
- Before learning a noise profile, identify and select the longest section (ideally a few seconds in length) of the recording that contains only the noise you wish to remove or reduce.
- To ensure the best results, your selection should not contain any content that you wish to preserve (for example, do not include any audio you do not consider to be “noise” in your selection.)
- Usually you can find noise only sections at the beginning or end of a file, or during a pause or break in the recording (for example, a pause between words in dialogue recordings.)
Learning a Noise Profile From Multiple Selections
In the RX standalone application, it is possible to create a spectral profile from multiple isolated selections. This is useful when you have a file where it’s impossible to find enough isolated noise to build the profile.
For example, if you are trying to restore a file where someone is speaking over noise, you can select noise in frequencies where none of the voice is present at a given time. If you select enough of this noise with the Lasso or Brush selection tools, you can create an accurate noise profile that will give you good results with Spectral De-noise. You can create more than one selection at a time by holding Shift and making a selection.
Select noise anywhere you can to build a better noise profile.
This feature is not available in the Spectral De-noise plug-in because it requires using RX’s spectral selection tools as well as accurate calculation of the time and frequency of the selected areas.
If you are unable to create a full noise profile with multiple selections, RX can try to build a reasonable noise profile out of your existing profile. If you have an incomplete noise profile, RX will ask you if you want it to complete the profile.
For example, if you can only capture a low frequency rumble below 100 Hz, some broadband noise between 200 Hz and 5000 Hz, and all the noise above 8000 Hz, RX can fill in the gaps for you.
Building a profile from multiple selections gives you some flexibility,
and RX will guess any noise you missed.
- Computer / Software >Audio Editors
New in RX5 is an Instant Process option that can really help to speed up repetitive tasks.
The latest version of iZotope’s best-selling restoration software adds powerful new modules, as well as a Post Production Suite bundle aimed at film and TV applications.
It seems that along with Christmas, another regular annual event we can rely upon is a new version of iZotope’s RX Audio Editor software. Incorporating an ever-expanding collection of sophisticated tools for repairing, restoring and enhancing audio files, RX has now reached version 5, with both standard and Advanced editions available. The company have also released a new flagship product called the RX Post Production Suite; as the name implies, this not only includes RX5, but also the Insight metering system, RX Loudness Control and RX Final Mix products as well. The idea is to provide a full suite of tools that cover all aspects of audio post-production including audio repair, mixing and final delivery.
Insight
I reviewed the impressive Insight audio analysis and metering plug-in (v1.01) in the March 2013 issue of Sound On Sound, so will cover it only briefly here. Insight is included in the Advanced version of RX5 as well as the Post Production Suite and, in brief, provides a customisable loudness and true-peak meter, with support for channel formats up to 5.1 and presets for the international BS.1770 loudness standard variations. It also includes stereo and surround-sound ‘sound stage’ displays, spectrum analysers, and both 2D and 3D spectrogram modes. The display window can also be customised to show or hide the different display options as may be required for different applications or preferences.
The latest version is 1.04, but the only significant changes compared with the version I reviewed, apart from a few small bug-fixes, are to the supported platforms and plug-in formats. For example, Insight now supports Mac OS 10.11 and Windows 10, with host support for Pro Tools 12.3, while DirectX support has been dropped.
RX Loudness Control
RX Loudness Control works as an offline AAX AudioSuite plug-in in Avid’s Media Composer and Pro Tools (v10 to 12), or as an Audio Extension for Adobe’s Premiere Pro. Its functionality is derived in part from the loudness-normalisation algorithms within Insight and the Loudness Modules in RX4/5, but it also has features that go beyond the capabilities of both. In essence, the loudness parameters needed to comply with a particular programme delivery specification — such as the integrated loudness target level and maximum true peak value — are dialled into RX Loudness Control, after which the programme mix (in any format from mono to 5.1) is then rendered through RX Loudness Control.
The audio is analysed (faster than real time) and any transgressions are then displayed to allow the user to manually amend the mix to resolve any detected issues. Alternatively, the audio material can be corrected automatically and transparently through the plug-in’s built-in compression and peak-limiting tools.
RX Final Mix
Designed to simplify and speed up the task of mixing audio, the RX Final Mix plug-in combines automatic dynamic EQ and true-peak limiting tools and is aimed primarily at video editors and for use in TV and film audio post-production. The plug-in can be employed on stems or the final mix bus, supports all surround formats up to 7.1, and is designed to help control and blend multiple mix stems.
Final Mix incorporates dynamic EQ that is optimised to increase the intelligibility of dialogue.
The dynamic EQ is particularly useful in helping to maximise speech intelligibility through intelligent un-masking: pushing down any parts of the mix spectrum that might obscure important speech frequencies, moment by moment. It is equipped with six parametric bands, plus high- and low-pass filters, any of which can be set manually or for automatic programme-dependent operation. The latter has both compression and expansion options with user-adjustable thresholds set independently per band. Different parts of the audio spectrum can therefore be attenuated or emphasised and, when skillfully applied, this provides improved dialogue clarity by reducing any masking elements from background music and effects. It can also increase the dynamic impact of special effects, for example by raising the low-frequency region during explosions, and the like.
Moving on to the limiter feature, this can be optimised either for transparency or low latency, with three different sound-character options (clear, smooth or thick), and the ballistics are intelligently programme-dependent. The true-peak limit threshold is adjustable, and a separate gain slider allows the average volume to be increased by up to 20dB, if required.
The other main element of Final Mix is a simple-to-use limiter.
RX5 Advanced Audio Editor
The core RX audio restoration package is already such a powerful and versatile system that it might seem there is little room for practical improvement with each new generation. However, the Advanced version of RX5 included with the RX Post Production Suite manages to squeeze in a number of new workflow enhancements, better default settings, and closer integration with Avid’s Pro Tools — and even a few new processing modules, too!
The dedicated De-Plosive module is a new addition to RX5 Advanced.
The headline feature for the Advanced version of RX5 is a brand new De-Plosive module, which, as its name implies, is designed to remove distracting plosive sounds from dialogue tracks. This is claimed to be an “industry first” (although CEDAR came up with their DeThump algorithm over 15 years ago..). Another all-new module for RX5 Advanced is the versatile Signal Generator, which can create a variety of precise test tones with different wave-shape options, filtered noise, profanity bleeps, and so on. The Leveler and Ambience Match modules from RX4, which are only available in the Advanced version, have also been updated and improved. The Leveler module analyses a dialogue or vocal track and works out an intelligent clip-gain envelope to de-breath, de-ess and generally smooth out the voice level, while the Ambience Match plug-in automatically constructs a consistent background ambience track from whatever ambience already exists, which is particularly useful when rebuilding heavily edited dialogue or working with ADR tracks.
A welcome addition to RX5 Advanced is the new Signal Generator module.
Both the Standard and Advanced versions of RX5 benefit from a new Instant Process tool button, which has been added to the bottom of the main audio display window. This is a semi-automatic version of the Spectral Repair module, and it works much like the ‘magic eraser’ tools found in photo-editing programs. If the Instant Process button is pressed, a problem sound element can be highlighted with the usual shape selection tools, and instantly attenuated, de-clicked, faded or replaced (as pre-selected in a configuration box). This feature provides a much quicker means of removing lots of clicks, for example, and really speeds up repetitive tasks.
Another new module provided in both versions of RX5 is a greatly improved EQ module, now called Corrective EQ. This features six separate parametric bands, plus configurable high- and low-pass filters (with four slope options). The module can also be switched between ‘analogue’ or ‘digital’ modes, with usefully different filter characteristics. A new Module Chain facility is also provided in both versions, and this allows any number of different RX5 modules to be loaded in a specific order, configured, and then operated automatically in sequence with a single click to perform complex audio processing tasks in a single pass.
Now rechristened Corrective EQ, RX5’s equaliser has been considerably improved.
There are a number of other worthy enhancements to this latest version of RX, starting with a subtly improved toolbar layout, with bigger icons and more obvious navigation and zoom controls. Retina screen support has been added for Macs, giving sharper text and graphics. And when working with long audio files, the Marker and Region search facilities have been improved to make finding required sections quicker and easier. Over 60 new ‘problem-oriented’ presets have been provided for the various modules, too.The Module Chain feature allows multiple RX processes to be combined into a single macro.
Impressions
I’ve been an enthusiastic user of iZotope’s RX for a very long time now, and find it an extremely capable audio restoration platform — although it takes some persistence and diligence to properly understand and master its sophisticated processing tools. RX5’s new De-Plosive module is a very welcome addition to the already quite comprehensive suite of tools, and it is highly effective. I also like the improved Corrective EQ module very much, while the new Instant Process feature is handy for simple repetitive spectral fixes. Another useful new facility for more complex repetitive work is the Module Chain, which allows a string of processes to be performed in one click. Experiments with the Ambience Match and Leveller modules showed them to be easy to use and very effective, too, and I can see them becoming popular in audio post-production for film and TV.
Moving beyond RX5 Audio Editor, the full-featured RX Post Production Suite is a very useful collection of tools for the film and TV post-production, world where loudness normalisation is now a crucial element. The Insight metering and Loudness Control plug-ins make it very straightforward to conform with the appropriate loudness standards, either while mixing or to correct pre-recorded material. The Final Mix plug-in is the only element of the suite that was entirely new to me, but I was impressed with the capabilities of its dynamic equalisation and limiter processes — although such powerful tools require great care, as they can wreck a mix more easily than improve one!
Alternatives
CEDAR’s Cambridge Suite offers a similarly comprehensive collection of audio restoration tools that are more advanced and easier to use, but at a much higher price and less oriented towards film and TV post-production.
Pros
- Loudness normalisation made easy with Insight’s metering and Loudness Control’s analytical and corrective facilities.
- Mix enhancement through RX Final Mix dynamic EQ and limiting tools.
- New De-Plosive processing module.
- Greatly improved Corrective EQ module.
- Module Chain and Instant Process features speed up repetitive tasks.
Cons
- Tools this sophisticated and capable will never be cheap!
Summary
Izotope Rx 5 De- Rustle Key
A comprehensively equipped package of audio management, restoration and enhancement tools, now incorporating a Post Production Suite aimed at the film and TV market.
information
Izotope Rx Free Trial
Post Production Suite £1029; RX5 Advanced £815; RX5 £239. Prices include VAT.Time + Space +44 (0)1837 55200